約 4,619,573 件
https://w.atwiki.jp/pqjp/pages/457.html
?xml version="1.0"? TextLibrary Text tag="[CITY_CBAR_NAME]" Bartonia /Text Text tag="[CITY_CBAR_DESC]" The largest city belonging to the Knights of Agaria. /Text Text tag="[CITY_CDKO_NAME]" Dhun-Kor /Text Text tag="[CITY_CDKO_DESC]" This Dwarven Outpost does much trade with the Orcs, Goblins and Ogres of Kor. /Text Text tag="[CITY_CDRA_NAME]" Drakenburg /Text Text tag="[CITY_CDRA_DESC]" This citadel is built at the foot of the Drakenburg mountain - home to a huge Green Dragon. /Text Text tag="[CITY_CDRH_NAME]" Dragonrealm /Text Text tag="[CITY_CDRH_DESC]" Few mortals have entered the Dragonrealm and returned to tell the tale. /Text Text tag="[CITY_CEHL_NAME]" Ehlariel /Text Text tag="[CITY_CEHL_DESC]" The Citadel of Ehlariel is home to the Ice Queen, Ehlanna, one of the two rulers of the High Elves. /Text Text tag="[CITY_CENM_NAME]" Enmouth /Text Text tag="[CITY_CENM_DESC]" Enmouth is the largest trade port in the Selentine Empire. /Text Text tag="[CITY_CGAL_NAME]" Gallia /Text Text tag="[CITY_CGAL_DESC]" The golden-walled city of Gallia is the oldest citadel in the Borderlands. /Text Text tag="[CITY_CGLK_NAME]" Gluk /Text Text tag="[CITY_CGLK_DESC]" Gluk is a city full of Ogres in Southern Kor, ruled by a cruel and powerful Ogre Mage. /Text Text tag="[CITY_CGRU_NAME]" Gruuldok /Text Text tag="[CITY_CGRU_DESC]" Gruuldok is the birthplace of the Great Orc, Gruulkar, current leader of the Orcs of Kor. /Text Text tag="[CITY_CHTP_NAME]" Horned Temple /Text Text tag="[CITY_CHTP_DESC]" The Minotaur Firewalkers within these walls await the return of their God, Sartek. /Text Text tag="[CITY_CHYA_NAME]" Hyaan /Text Text tag="[CITY_CHYA_DESC]" Hyaan is home to the Hyaa clan of Gnolls, a fierce and dangerous group of creatures. /Text Text tag="[CITY_CJAK_NAME]" Jarl apos;s Keep /Text Text tag="[CITY_CJAK_DESC]" Jarl, Lord of the Frost Giants, lives in this massive citadel. /Text Text tag="[CITY_CJOK_NAME]" Jotun apos;s Keep /Text Text tag="[CITY_CJOK_DESC]" Jotun, Lord of the Fire Giants, lives in this huge citadel. /Text Text tag="[CITY_CKUN_NAME]" Kal-Ungar /Text Text tag="[CITY_CKUN_DESC]" The evil machinery of the Dark Dwarves can be heard from this citadel churning all day and all night. /Text Text tag="[CITY_CLBC_NAME]" Bane apos;s Citadel /Text Text tag="[CITY_CLBC_DESC]" This citadel is home to Lord Bane, Master of the Undead, also known as the Dark Horseman of Death. /Text Text tag="[CITY_COHT_NAME]" Ohtar /Text Text tag="[CITY_COHT_DESC]" Ohtar was the home of Sartek, Lord of War and King of the Minotaurs, before he was defeated by Lord Bane. /Text Text tag="[CITY_CSIL_NAME]" Silvermyr /Text Text tag="[CITY_CSIL_DESC]" Silvermyr is the only forest on the mainland of Etheria where the Wood Elves may still be found. /Text Text tag="[CITY_CTRA_NAME]" The Trarg /Text Text tag="[CITY_CTRA_DESC]" Nomadic tribes of barbarians roam these plains with their herds of horses. /Text Text tag="[CITY_CTSK_NAME]" Tusk /Text Text tag="[CITY_CTSK_DESC]" A central gathering place for many tribes of Minotaurs, Tusk was once home to the arena where Sartek staged the battles of the K apos;Varr. /Text Text tag="[CITY_CYLA_NAME]" Ylarie /Text Text tag="[CITY_CYLA_DESC]" Partially left in ruins by Orc invasions many centuries ago, Ylarie was once a beautiful Elven city. /Text Text tag="[RUIN_RATO_NAME]" Arik apos;s Arena /Text Text tag="[RUIN_RATO_DESC]" This is the home of Arik, the minotaur king. /Text Text tag="[RUIN_RBST_NAME]" Bloodstone /Text Text tag="[RUIN_RBST_DESC]" This rock formation marks the place where Lord Bane was once defeated by the Elven Mages. /Text Text tag="[RUIN_RCBL_NAME]" Chilblain apos;s Lair /Text Text tag="[RUIN_RCBL_DESC]" The Frost Dragon, Chilblain, lives here. /Text Text tag="[RUIN_RDCV_NAME]" Dragon Cave /Text Text tag="[RUIN_RDCV_DESC]" This cave belongs to a Green Dragon who has lived within sight of Drakenburg for many centuries. /Text Text tag="[RUIN_RDGV_NAME]" Dragons apos; Graveyard /Text Text tag="[RUIN_RDGV_DESC]" The bones of Dragons litter the ground in this silent valley. /Text Text tag="[RUIN_RDPS_NAME]" Dark Path Shrine /Text Text tag="[RUIN_RDPS_DESC]" Members of the Dark Path Cult are said to worship at this shrine. /Text Text tag="[RUIN_RDSH_NAME]" Dragon Shrine /Text Text tag="[RUIN_RDSH_DESC]" This is an ancient Elven shrine, originally used to worship the Frost Dragons who lived in these mountains. /Text Text tag="[RUIN_RDST_NAME]" Dark Stables /Text Text tag="[RUIN_RDST_DESC]" Lord Bane keeps his mounts stabled in these dark uninviting caves. /Text Text tag="[RUIN_REGB_NAME]" Egor apos;s Bridge /Text Text tag="[RUIN_REGB_DESC]" Egor the Troll lives under this Bridge. /Text Text tag="[RUIN_RGSE_NAME]" Gildine Sewers /Text Text tag="[RUIN_RGSE_DESC]" These sewers carry away the wastes from the busy citadel of Gildor. /Text Text tag="[RUIN_RHAG_NAME]" Hagstone /Text Text tag="[RUIN_RHAG_DESC]" The Hagstone is home to a large coven of Harpies. /Text Text tag="[RUIN_RICM_NAME]" Ice Crystal Mine /Text Text tag="[RUIN_RICM_DESC]" The Elves have dug deep into the Ice here, mining precious metals. /Text Text tag="[RUIN_RMOL_NAME]" Morass apos; Lair /Text Text tag="[RUIN_RMOL_DESC]" The Swamp Dragon, Morass, lives here. /Text Text tag="[RUIN_ROOU_NAME]" Old Outpost /Text Text tag="[RUIN_ROOU_DESC]" This was once a Selentine military outpost, but Elenian archers destroyed it. /Text Text tag="[RUIN_ROTO_NAME]" Ogre apos;s Tower /Text Text tag="[RUIN_ROTO_DESC]" Two Ogres live in this tower on the edge of the Barad Dumyr. /Text Text tag="[RUIN_RSCC_NAME]" Scorpions apos; Cave /Text Text tag="[RUIN_RSCC_DESC]" Giant Scorpions inhabit this cave and terrorize any passersby. /Text Text tag="[RUIN_RSCV_NAME]" Swamp Cave /Text Text tag="[RUIN_RSCV_DESC]" An ancient Flame Dragon is said to slumber in this cave. /Text Text tag="[RUIN_RSKM_NAME]" Skell Marshes /Text Text tag="[RUIN_RSKM_DESC]" These marshes are home to all manner of foul and twisted creatures. /Text Text tag="[RUIN_RSLV_NAME]" Slaver Camp /Text Text tag="[RUIN_RSLV_DESC]" Minotaur Slavers often land here and raid southern Selentia and the Trarg. /Text Text tag="[RUIN_RSTR_NAME]" Ancient Grove /Text Text tag="[RUIN_RSTR_DESC]" An ancient order of Elenian Druids worship at this Grove. /Text Text tag="[RUIN_RTHC_NAME]" Royal Crypt /Text Text tag="[RUIN_RTHC_DESC]" The Kings of Theira are buried here. /Text Text tag="[RUIN_RTLH_NAME]" Troll Hole /Text Text tag="[RUIN_RTLH_DESC]" Trolls live in this cave deep within the marsh. /Text Text tag="[RUIN_RUML_NAME]" Umbra apos;s Lair /Text Text tag="[RUIN_RUML_DESC]" The Flame Dragon, Umbra, lives here. /Text Text tag="[RUIN_RVOL_NAME]" Volcano /Text Text tag="[RUIN_RVOL_DESC]" This Volcano is home to a large number of Fire Elementals. /Text Text tag="[RUIN_RWCV_NAME]" Worm Cave /Text Text tag="[RUIN_RWCV_DESC]" Giant worms live here. The Orcs of Kor highly prize them for their meat. /Text Text tag="[RUIN_RWGS_NAME]" Wargstone /Text Text tag="[RUIN_RWGS_DESC]" Out west of Gruuldok, the plains are infested by Wargs. /Text Text tag="[RUIN_RWHV_NAME]" Wasp Hive /Text Text tag="[RUIN_RWHV_DESC]" Giant Wasps inhabit a hive within this cave. /Text Text tag="[RUIN_RWRO_NAME]" Wyvern apos;s Roost /Text Text tag="[RUIN_RWRO_DESC]" A pack of Wyverns live on a peak at the end of a long, dry valley. /Text Text tag="[WAYPOINT_WELE_NAME]" Elenia /Text Text tag="[WAYPOINT_WELE_DESC]" The Elenian Knights guard the western forests of Agaria from Selentine invasions. /Text Text tag="[WAYPOINT_WGIL_NAME]" Gildor /Text Text tag="[WAYPOINT_WGIL_DESC]" The Gildine Knights are the wealthiest and most powerful order of the Agarian Knights. /Text Text tag="[WAYPOINT_WSIR_NAME]" Siria /Text Text tag="[WAYPOINT_WSIR_DESC]" The Sirian Knights are famed for their mighty Paladins. /Text Text tag="[WAYPOINT_WTHR_NAME]" Theira /Text Text tag="[WAYPOINT_WTHR_DESC]" The Theiran Knights protect the northern borders of Agaria from hordes of ravenous Trolls. /Text Text tag="[WAYPOINT_WRAR_NAME]" Ruins of Artum /Text Text tag="[WAYPOINT_WRAR_DESC]" This gateway once guarded the path through the Sserin Jungle. /Text Text tag="[WAYPOINT_WMAE_NAME]" Maethelburg /Text Text tag="[WAYPOINT_WMAE_DESC]" Maethelburg is home to the Riverguard - an order of Warriors who protect the Borderlands. /Text Text tag="[WAYPOINT_WAPS_NAME]" Agarian Pass /Text Text tag="[WAYPOINT_WAPS_DESC]" Dwarves guard this pass over the Mountains of Agaria. /Text Text tag="[WAYPOINT_WSKE_NAME]" Skellheim /Text Text tag="[WAYPOINT_WSKE_DESC]" The Duke of Skellheim is rumored to be a master of the Dark Arts. /Text Text tag="[WAYPOINT_WBTH_NAME]" Barthel /Text Text tag="[WAYPOINT_WBTH_DESC]" This village is a trade center for Southern Selentia. /Text Text tag="[WAYPOINT_WHPS_NAME]" Hammer Pass /Text Text tag="[WAYPOINT_WHPS_DESC]" This Pass is usually well-guarded, since any invading Orc Tribes invariably seek to enter Agaria through here. /Text Text tag="[WAYPOINT_WALF_NAME]" Alfland /Text Text tag="[WAYPOINT_WALF_DESC]" The men of Alfland trade freely with the Wood Elves of Silvermyr. /Text Text tag="[WAYPOINT_WRMO_NAME]" Blood Moon /Text Text tag="[WAYPOINT_WRMO_DESC]" The Blood Moon Orcs can see keenly in the dark. They launch their raids at night. /Text Text tag="[WAYPOINT_WWSK_NAME]" White Skull /Text Text tag="[WAYPOINT_WWSK_DESC]" It is said that the Shaman of the White Skull Orcs can raise the dead. /Text Text tag="[WAYPOINT_WBHE_NAME]" Bone Head /Text Text tag="[WAYPOINT_WBHE_DESC]" The Bone Head Orcs pierce their ears and noses in dozens of places, filling them with animal bones. /Text Text tag="[WAYPOINT_WSFA_NAME]" Snake Fang /Text Text tag="[WAYPOINT_WSFA_DESC]" The Snake Fang Orcs are rumored to have a poisonous bite. /Text Text tag="[WAYPOINT_WGRK_NAME]" Gork /Text Text tag="[WAYPOINT_WGRK_DESC]" Gork is home to a band of vicious Ogres. /Text Text tag="[WAYPOINT_WDRT_NAME]" Drong apos;s Tower /Text Text tag="[WAYPOINT_WDRT_DESC]" Drong the Ogre lives in this tower. Drong apos;s feasts are legendary - he is a magnificent cook. /Text Text tag="[WAYPOINT_WNKR_NAME]" Northern Kor /Text Text tag="[WAYPOINT_WNKR_DESC]" Northern Kor is a relative wasteland. Too many wars between the Orcs and the dragons have scarred the ground. /Text Text tag="[WAYPOINT_WDPS_NAME]" Dragon Valley /Text Text tag="[WAYPOINT_WDPS_DESC]" This long valley is the entrance to the Dragonrealm. /Text Text tag="[WAYPOINT_WVOK_NAME]" Valley of Kings /Text Text tag="[WAYPOINT_WVOK_DESC]" There is rumored to be an Ancient Dwarven Tomb somewhere in this valley. /Text Text tag="[WAYPOINT_WHBG_NAME]" Hornburg /Text Text tag="[WAYPOINT_WHBG_DESC]" The Dwarves named this peak Hornburg, since it marked the entrance to the homelands of the Minotaurs. /Text Text tag="[WAYPOINT_WPIK_NAME]" The Pike /Text Text tag="[WAYPOINT_WPIK_DESC]" This pike is ritually decorated with the heads of those foolish enough to trespass in the Realms of War. /Text Text tag="[WAYPOINT_WGWK_NAME]" Giants apos; Walk /Text Text tag="[WAYPOINT_WGWK_DESC]" Giants are frequently seen traveling through these lands. /Text Text tag="[WAYPOINT_WSHD_NAME]" Blackhoof /Text Text tag="[WAYPOINT_WSHD_DESC]" The fierce Blackhoof tribe rule this village. /Text Text tag="[WAYPOINT_WWRT_NAME]" Weret /Text Text tag="[WAYPOINT_WWRT_DESC]" This village of shapechangers is feared by the many tribes of Minotaurs to the south. /Text Text tag="[WAYPOINT_WPAR_NAME]" Ar /Text Text tag="[WAYPOINT_WPAR_DESC]" The chilly Plains of Ar are home to many barbaric tribes. /Text Text tag="[WAYPOINT_WGGP_NAME]" Gornak apos;s Gap /Text Text tag="[WAYPOINT_WGGP_DESC]" Garnak apos;s Gap is one of the few passes into the Realms of Death. It is inhabited by bands of ravenous Undead Orcs. /Text Text tag="[WAYPOINT_WSGK_NAME]" Skullguard Keep /Text Text tag="[WAYPOINT_WSGK_DESC]" Skullguard Keep guards the High Elven lands from the Undead in the north. /Text Text tag="[WAYPOINT_WIGK_NAME]" Iceguard Keep /Text Text tag="[WAYPOINT_WIGK_DESC]" Iceguard Keep is one of the two Keeps the High Elves use to defend their lands from Lord Bane. /Text Text tag="[WAYPOINT_WRAG_NAME]" Ragnar apos;s Coast /Text Text tag="[WAYPOINT_WRAG_DESC]" Ragnar, the ancient Frost Dragon, lives in the mountains nearby and claims this coast as his own. /Text Text tag="[WAYPOINT_WETO_NAME]" Eldros apos; Tower /Text Text tag="[WAYPOINT_WETO_DESC]" This tower was the home of the ancient Elven Healer, Lord Eldros. /Text Text tag="[WAYPOINT_WGRW_NAME]" Graww /Text Text tag="[WAYPOINT_WGRW_DESC]" Graww was the birthplace of Gornak Elfeater, one of the mightiest Orcs to ever invade the civilized lands. /Text Text tag="[WAYPOINT_WSOI_NAME]" Sea of Ice /Text Text tag="[WAYPOINT_WSOI_DESC]" Beyond the northern borders of the Realms of Death lies an endless sea of jagged shards of ice. /Text Text tag="[WAYPOINT_WLOB_NAME]" Lake of Blood /Text Text tag="[WAYPOINT_WLOB_DESC]" It is often said that Lord Bane draws some of his power from the red waters of this lake. /Text Text tag="[WAYPOINT_WTIR_NAME]" Tirianin /Text Text tag="[WAYPOINT_WTIR_DESC]" Tirianin is the busiest port of the High Elves on the mainland. /Text Text tag="[WAYPOINT_WSMZ_NAME]" Sartek apos;s Maze /Text Text tag="[WAYPOINT_WSMZ_DESC]" Many twisted and misshapen creatures inhabit these twisting valleys. /Text Text tag="[WAYPOINT_WBBR_NAME]" Bonebridge /Text Text tag="[WAYPOINT_WBBR_DESC]" Doomknights guard this bridge that leads towards Lord Bane apos;s citadel. /Text Text tag="[WAYPOINT_WWAS_NAME]" The Wastelands /Text Text tag="[WAYPOINT_WWAS_DESC]" There is very little to see upon these cold windy plains. /Text Text tag="[WAYPOINT_WHVA_NAME]" Hidden Valley /Text Text tag="[WAYPOINT_WHVA_DESC]" An ancient secret road of the Dark Dwarves leads up this valley. /Text Text tag="[WAYPOINT_WBSP_NAME]" Bloodspring /Text Text tag="[WAYPOINT_WBSP_DESC]" This secret spring is the source of the Lake of Blood. /Text /TextLibrary
https://w.atwiki.jp/actiongamefree/pages/53.html
配信者紹介 geokun.ddo.jp ホラゲフリーダムの出身者 大抵 規制されてるので書き込み時は携帯からが多い 詰むと敵や、さらには製作会社にまで喧嘩を売るので喧嘩士の異名を持つ 個人永久規制 2011年4月現在、キャプボがないため配信はPCオンリー 他の配信へのレスに茶々を入れたのを視聴者に晒されてスレを微妙な雰囲気にする プレイスタイル テンパると「ヒーヒー」と言うのが口癖 アクションの腕はそこそこある(?)ようだが弱音を吐いたり愚痴をこぼす癖がある 速度制限があるので 回線速度を気にする事がある 配信中エピソードなど ^^←の記号列を嫌がるのだが、詰んだりすると良くレスには^^が付く 死にそばスーパーマリオブラザーズ死亡の記録 (GAME OVER 9回中) 1-1 5回 1-2 12回 1-3 8回 1-4 1回 2-3 1回 2010/12/27/23時から年内最後のマリオノーコンチャレンジに挑む。 当初の予定通り詰み配信だったが、朝8時には帰省する準備があるため配信を終了する予定だったはずが しにそばの意地によって大幅に遅らせられ、結局14時間に渡って配信した。 しかし、最後の最後8-4ラスト1機のところでクッパにやられ号泣する。 ハンマーに当たって即ポーズをかけられ空中に浮かぶマリオを尻目にスクショ撮影時のシャッター音が虚しく鳴り響いた。 こうしてマリオノーコンチャレンジは来年に持ち越されることとなったのであった。 ========== |=========| \(゚)=(゚)/。 ~⊂⊃~ 。 ⊂∪⊃ .n ========== .n .|| |=========| || f「| |^ト \(゚)=(゚)/ .「|^|^|`| | ! | ~⊂⊃~ | ! | ヽ ,イ ⊂∪⊃ ヽ ,イ 配信ゲーム履歴 ゲーム名 機種 結果 備考 魔界村 PS2 挑戦中 カプコレ 新宿の狼 PS2 挑戦中 OPから漂うksg臭 絶体絶命都市3 PSP 挑戦中 男編クリア済み 早く避難所行け ロックマン Wii クリア 貫禄のデータリセット ロックマン2 Wii 挑戦中 貫禄のデータリセット2 スーパーマリオブラザーズ Wii 挑戦中 年内ノーコンクリアなんてなかった バイオハザード4 PS2 挑戦中 プロノーコン(他スレでクリア?) Mount Blade Warband PC 挑戦中 ジェットコースター人生 Assassin s Creed Brotherhood XBOX360 挑戦中 STREET FIGHTER III 3rd STRIKE XBOX360 挑戦中 蚊 PS2 挑戦中 アローンインザダーク2 挑戦中 俺の料理 PS2 挑戦中 成分分析 死にそばの47%は夢で出来ています 死にそばの44%は陰謀で出来ています 死にそばの6%は火災で出来ています 死にそばの2%は気の迷いで出来ています 死にそばの1%は理論で出来ています
https://w.atwiki.jp/r2tw/pages/217.html
Total War Attila 日本語化MOD1.2を公開しました。 ※ver1.5に対応 導入方法については添付のREADMEをお読みください。 (古いバージョンの日本語化MODを使用している方は、まず英語に戻してから使用して下さい) DL先: http //fast-uploader.com/file/7010578135287/
https://w.atwiki.jp/pqjp/pages/371.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q3S0a_NAME1]" Serephine /Text Text tag="[Conv_Q3S0a_0000]" I... I apos;m scared. I don apos;t like where we apos;re going. /Text Text tag="[Conv_Q3S0a_0001]" I... I apos;m scared. I don apos;t like where we apos;re going. /Text Text tag="[Conv_Q3S0a_0002]" I... I apos;m scared. I don apos;t like where we apos;re going. /Text Text tag="[Conv_Q3S0a_0003]" I... I apos;m scared. I don apos;t like where we apos;re going. /Text Text tag="[Conv_Q3S0a_0004]" Now isn apos;t the time to worry, Princess. When we have what we need and we finally confront Bane... THEN you can start worrying. /Text Text tag="[Conv_Q3S0a_0005]" Now isn apos;t the time to worry, Princess. When we have what we need and we finally confront Bane... THEN you can start worrying. /Text Text tag="[Conv_Q3S0a_0006]" Now isn apos;t the time to worry, Princess. When we have what we need and we finally confront Bane... THEN you can start worrying. /Text Text tag="[Conv_Q3S0a_0007]" Now isn apos;t the time to worry, Princess. When we have what we need and we finally confront Bane... THEN you can start worrying. /Text Text tag="[Conv_Q3S0a_0008]" There is something wrong about going on a mission of Lord Bane apos;s choosing. It apos;s a trap. If you start following that sword in any direction, then I apos;m leaving. /Text Text tag="[Conv_Q3S0a_0009]" There is something wrong about going on a mission of Lord Bane apos;s choosing. It apos;s a trap. If you start following that sword in any direction, then I apos;m leaving. /Text Text tag="[Conv_Q3S0a_0010]" There is something wrong about going on a mission of Lord Bane apos;s choosing. It apos;s a trap. If you start following that sword in any direction, then I apos;m leaving. /Text Text tag="[Conv_Q3S0a_0011]" There is something wrong about going on a mission of Lord Bane apos;s choosing. It apos;s a trap. If you start following that sword in any direction, then I apos;m leaving. /Text /TextLibrary
https://w.atwiki.jp/koyarift/pages/185.html
日付 昼 夜 1 つまみ食いエルデンリング キャラクリのみGダライアスHD STGTerraTech クラフト 2 シード値部Enemy Mind STG悪魔城ドラキュラ ACTMutant Year Zero XCOMBrink of Consciousness 非表示 選考会88 Heroes ACTBanana Hell 壺系 燃えたGhostrunner 死にゲー 燃えたAces of the Luftwaffe STG 3 賛否両論部Infinite Tanks 戦車Abyss Odyssey ローグライクACT 燃えたDRAGON QUEST HEROES II DQ無双Surgeon Simulator 2 手術シミュ 真・女神転生Vアキハバラの赤モヤを2つ晴らした 4 真・女神転生Vアマノザコを倒した 5 theHunter Call of the Wildシルバーリッジ・ピークスに突入した 6 クロバラカナが加入した 7 クロバラルナの好感度がMAXになった 8 つまみ食いVampire Survivors ローグライクDivinity Original Sin RPGWarhammer 40,000 Inquisitor - Martyr ハクスラ 9 シード値部Mimpi ACTFactory Hiro パズル 燃えたMages of Mystralia ACTMindustry ファクトリオ 選考会Shenmue 3 シェンムーGamecraft ゲーム作成 燃えたToxic Townsmen トップダウンシューター 燃えたThrough the Woods 日本語化調査DEATHLOOP FPS 10 賛否両論部Lumo ソルスティスDoll of Resurrection 死にゲーKnights of the Card Table カードバトル 燃えたThe Secret Order 4 非表示 真・女神転生Vライダーを3人倒した 11 真・女神転生Vイシュタルを倒した 12 theHunter Call of the Wildテ・アワロア国立公園に突入した 13 クロバラ鷹司セイジを倒した 14 クロバラクリアした 15 つまみ食いInsurmountable 登山ローグライクGhostwire Tokyo 渋谷で除霊Generation Zero スウェーデンでロボ狩り 16 シード値部Fortify TD 文字が小さすぎて燃えたブルームーン ADV 燃えたLearn Japanese To Survive! Kanji Combat 漢字勉強RPGChampions of Breakfast ローグライクSTG 選考会Cinemoji Halloween 映画クイズExtraGalactica STG 燃えたBlood Harvest 3 ゾンビACT 燃えたStranded Deep coopサバイバルクラフト 17 賛否両論部Blackguards SRPGStairs ホラーADVWarlock 2 ファンタジーCiv 燃えたAssassin’s Creed® Chronicles India 2Dアサクリ 燃えた 真・女神転生Vクレオパトラを倒した 18 真・女神転生Vアブディエルを倒した 19 theHunter Call of the Wild渓谷牧場に突入した 20 Tiny Tina s Wonderlands拠点を開放した 21 Tiny Tina s Wonderlandsトーグが登場した 22 つまみ食いRegex Hunting 正規表現ゲームAmnesia Rebirth ホラーRiverbond 見下ろしACTダクソ3 ダクソ 23 シード値部Recursed パズルACTKingsway OSみたいなRPG 燃えたSuper Lovely Planet 玉転がし 燃えたLight of Altair 宇宙ストラテジー 燃えたbiohazard HD REMASTER バイオ 選考会Train Sim World® 2 鉄道シミュ 燃えたZenith ハクスラRAD ローグライクGhostbusters The Video Game Remastered ACT 24 賛否両論部Just Cause オープンワールドTPSInfectonator Survivors ローグライクサバイバルReCore Definitive Edition TPSElminage Gothic wizライク 燃えた 真・女神転生Vゼウスを倒した 25 真・女神転生Vスキル枠がMAXになった 26 theHunter Call of the Wild全獣討伐達成 27 Tiny Tina s Wonderlandsゴブリンを助けた 28 Tiny Tina s Wonderlandsちょっと進んだ 29 FF14兄を手助けして弟を手助け中 Raft進めるとこまで進んだ アプデ待ちFFレジェンズ異常に強い緑の中ボスを倒した 30 FF14ラウバーンを助けた Generation Zeroバグったバンカーをクリアした
https://w.atwiki.jp/sniper-3d/pages/33.html
Sniper 3D Assassin [スナイパー3Dアサシン] 意見・要望 このサイトに対する意見・要望 ゲームに関しては雑談にてお願いします。 名前
https://w.atwiki.jp/pqjp/pages/211.html
?xml version="1.0"? TextLibrary Text tag="[Conv_Q0Q6b_NAME1]" Darkhunter /Text Text tag="[Conv_Q0Q6b_0000]" What exactly is this creature we are hunting? /Text Text tag="[Conv_Q0Q6b_0001]" What exactly is this creature we are hunting? /Text Text tag="[Conv_Q0Q6b_0002]" What exactly is this creature we are hunting? /Text Text tag="[Conv_Q0Q6b_0003]" What exactly is this creature we are hunting? /Text Text tag="[Conv_Q0Q6b_0004]" Liches are among the most powerful servants of Lord Bane. If nothing else, the creature apos;s presence here proves that Bane apos;s hand is behind these events. There is only one road into Silvermyr, we will undoubtedly find the Liche waiting for us there. /Text Text tag="[Conv_Q0Q6b_0005]" Liches are among the most powerful servants of Lord Bane. If nothing else, the creature apos;s presence here proves that Bane apos;s hand is behind these events. There is only one road into Silvermyr, we will undoubtedly find the Liche waiting for us there. /Text Text tag="[Conv_Q0Q6b_0006]" Liches are among the most powerful servants of Lord Bane. If nothing else, the creature apos;s presence here proves that Bane apos;s hand is behind these events. There is only one road into Silvermyr, we will undoubtedly find the Liche waiting for us there. /Text Text tag="[Conv_Q0Q6b_0007]" Liches are among the most powerful servants of Lord Bane. If nothing else, the creature apos;s presence here proves that Bane apos;s hand is behind these events. There is only one road into Silvermyr, we will undoubtedly find the Liche waiting for us there. /Text Text tag="[Conv_Q0Q6b_0008]" It sounds dangerous. /Text Text tag="[Conv_Q0Q6b_0009]" It sounds dangerous. /Text Text tag="[Conv_Q0Q6b_0010]" It sounds dangerous. /Text Text tag="[Conv_Q0Q6b_0011]" It sounds dangerous. /Text Text tag="[Conv_Q0Q6b_0012]" It is. Here, take this Lichebane Charm. If you wear it, every blow you land will do extra damage to the Liche. Give it to the Queen when you reach Silvermyr - it was she who gave it to me many years ago. /Text Text tag="[Conv_Q0Q6b_0013]" It is. Here, take this Lichebane Charm. If you wear it, every blow you land will do extra damage to the Liche. Give it to the Queen when you reach Silvermyr - it was she who gave it to me many years ago. /Text Text tag="[Conv_Q0Q6b_0014]" It is. Here, take this Lichebane Charm. If you wear it, every blow you land will do extra damage to the Liche. Give it to the Queen when you reach Silvermyr - it was she who gave it to me many years ago. /Text Text tag="[Conv_Q0Q6b_0015]" It is. Here, take this Lichebane Charm. If you wear it, every blow you land will do extra damage to the Liche. Give it to the Queen when you reach Silvermyr - it was she who gave it to me many years ago. /Text Text tag="[Conv_Q0Q6b_0016]" You apos;ve been to Silvermyr before? /Text Text tag="[Conv_Q0Q6b_0017]" You apos;ve been to Silvermyr before? /Text Text tag="[Conv_Q0Q6b_0018]" You apos;ve been to Silvermyr before? /Text Text tag="[Conv_Q0Q6b_0019]" You apos;ve been to Silvermyr before? /Text Text tag="[Conv_Q0Q6b_0020]" My father was from Silvermyr, though I am not welcome there any longer. /Text Text tag="[Conv_Q0Q6b_0021]" My father was from Silvermyr, though I am not welcome there any longer. /Text Text tag="[Conv_Q0Q6b_0022]" My father was from Silvermyr, though I am not welcome there any longer. /Text Text tag="[Conv_Q0Q6b_0023]" My father was from Silvermyr, though I am not welcome there any longer. /Text Text tag="[Conv_Q0Q6b_0024]" You seem to have a lot of enemies, Darkhunter. What apos;s the problem in Silvermyr? /Text Text tag="[Conv_Q0Q6b_0025]" You seem to have a lot of enemies, Darkhunter. What apos;s the problem in Silvermyr? /Text Text tag="[Conv_Q0Q6b_0026]" You seem to have a lot of enemies, Darkhunter. What apos;s the problem in Silvermyr? /Text Text tag="[Conv_Q0Q6b_0027]" You seem to have a lot of enemies, Darkhunter. What apos;s the problem in Silvermyr? /Text Text tag="[Conv_Q0Q6b_0028]" Look at me... do I look Human or Elven to you? /Text Text tag="[Conv_Q0Q6b_0029]" Look at me... do I look Human or Elven to you? /Text Text tag="[Conv_Q0Q6b_0030]" Look at me... do I look Human or Elven to you? /Text Text tag="[Conv_Q0Q6b_0031]" Look at me... do I look Human or Elven to you? /Text Text tag="[Conv_Q0Q6b_0032]" A little of both, I guess. /Text Text tag="[Conv_Q0Q6b_0033]" A little of both, I guess. /Text Text tag="[Conv_Q0Q6b_0034]" A little of both, I guess. /Text Text tag="[Conv_Q0Q6b_0035]" A little of both, I guess. /Text Text tag="[Conv_Q0Q6b_0036]" Exactly. My father was an Elf, my mother was Human. The Wood Elves of Silvermyr call me a half-breed. Queen Titania was one of the few who was kind to me; she gave me this charm as protection when I last left this forest. Now she has greater need of it than I do. /Text Text tag="[Conv_Q0Q6b_0037]" Exactly. My father was an Elf, my mother was Human. The Wood Elves of Silvermyr call me a half-breed. Queen Titania was one of the few who was kind to me; she gave me this charm as protection when I last left this forest. Now she has greater need of it than I do. /Text Text tag="[Conv_Q0Q6b_0038]" Exactly. My father was an Elf, my mother was Human. The Wood Elves of Silvermyr call me a half-breed. Queen Titania was one of the few who was kind to me; she gave me this charm as protection when I last left this forest. Now she has greater need of it than I do. /Text Text tag="[Conv_Q0Q6b_0039]" Exactly. My father was an Elf, my mother was Human. The Wood Elves of Silvermyr call me a half-breed. Queen Titania was one of the few who was kind to me; she gave me this charm as protection when I last left this forest. Now she has greater need of it than I do. /Text Text tag="[Conv_Q0Q6b_0040]" I see. But what about Maethelburg? Why can apos;t you travel there? /Text Text tag="[Conv_Q0Q6b_0041]" I see. But what about Maethelburg? Why can apos;t you travel there? /Text Text tag="[Conv_Q0Q6b_0042]" I see. But what about Maethelburg? Why can apos;t you travel there? /Text Text tag="[Conv_Q0Q6b_0043]" I see. But what about Maethelburg? Why can apos;t you travel there? /Text Text tag="[Conv_Q0Q6b_0044]" That was something entirely different - a private matter. You ask too many questions. /Text Text tag="[Conv_Q0Q6b_0045]" That was something entirely different - a private matter. You ask too many questions. /Text Text tag="[Conv_Q0Q6b_0046]" That was something entirely different - a private matter. You ask too many questions. /Text Text tag="[Conv_Q0Q6b_0047]" That was something entirely different - a private matter. You ask too many questions. /Text Text tag="[Conv_Q0Q6b_0048]" Sorry. Didn apos;t mean to pry. /Text Text tag="[Conv_Q0Q6b_0049]" Sorry. Didn apos;t mean to pry. /Text Text tag="[Conv_Q0Q6b_0050]" Sorry. Didn apos;t mean to pry. /Text Text tag="[Conv_Q0Q6b_0051]" Sorry. Didn apos;t mean to pry. /Text Text tag="[Conv_Q0Q6b_0052]" Yes you did. Now, I am in the mood to hunt some Undead. Shall we go? /Text Text tag="[Conv_Q0Q6b_0053]" Yes you did. Now, I am in the mood to hunt some Undead. Shall we go? /Text Text tag="[Conv_Q0Q6b_0054]" Yes you did. Now, I am in the mood to hunt some Undead. Shall we go? /Text Text tag="[Conv_Q0Q6b_0055]" Yes you did. Now, I am in the mood to hunt some Undead. Shall we go? /Text /TextLibrary
https://w.atwiki.jp/tljtrans/pages/170.html
It s still coming after me! No time to admire the scenery now! Stunning. It s Cortez! Cortez! Cortez watch stopped. Oh, God...his heart! That s what Brian said Cortez called it, his heart. His heart has stopped. Cortez is...dead? I can t...believe that. It doesn t make sense, because...because... (deep breath) He s gone. They all die! God damn...I can t... Everybody I love dies. Everybody I...love. Uh, this wasn t such a good idea. Hey, uh, you wanna try discussing things over a hot cup of mocha instead of all this killing April business? Guess not. Well...help! You been keeping some rough company, serita. Better be more careful in the future, no? Where have you been? What, you were worried? Yes! No. I mean, I was scared you were...you know... Dead. So you care about me? Ave Maria purisima! What am I going to do now without you telling me to get lost? Don t joke about this, Cortez. I ve been in a lot of situations these past few days where I could ve needed your help, but you weren t there. Perdoname. Forgive me, serita. I ve been indisposed. When I finally managed to escape my prison, last night, I began looking for you. You left an interesting trail, I must say. What do you mean? For one, the Border House -- most of Venice, for that matter -- was under guard. There seemed to be some question as to how you managed to escape the Vanguard agents... Magic. So I thought. You been picking up a few pointers in Arcadia? I m turning into quite the girl scout. It s amazing how resourceful you can be when you re in a bind. Ay, si. I ve noticed. How did the Vanguard capture you? With a small army. And with the help of a very dangerous man... Gordon Halloway. I met him. Not the most personable guy in the world, and he could really do with some sun. Gordon is a...creature of pure logic. He was split in two halves when he was a child, one bound to Stark, the other to Arcadia. The victim of terrible Vanguard experiments, I m afraid. That s him. His magical and chaotic half, untethered. What some people would call his soul. Gordon would ve been Guardian had the Vanguard not destroyed him. Have you told me everything I should know, Cortez? About...? About this. About everything that s happened to me in the past, say, week? I ve told you all I can tell you. Yeah, sure. You know, I overheard a conversation between you and your friend, Father Raul, and then McAllen-- Jacob McAllen? He s here? He was. He released that...mutant freak on me, so that I d tell him where the gateway to the Guardian s Realm is. Ay Dios mio, we must get you away from here. He s a very dangerous-- The Chaos Vortex, right? I heard the story. Can he still be Guardian? The Vanguard believe so, but if he did become Guardian, he would twist and corrupt the Balance to his own benefit. What the consequences would be, I fear to even think. Why, if it isn t a family reunion. "He seized the dragon and bound him for a thousand years." Free at last, brother? Teeye ssa iut ay yin ess? The Balance will cease to be, brother. The Scales will topple and the old walls will fall. The Age of Dragons is imminent, whether you join us or not. Are these worlds of mortals so important to you that you forget who you are? There is still time. You are blood of my blood, kin to my kin, you are immortal Dragon, and our destinies weigh the Scales of the Universe. Oh, well. I will not miss your sarcasm, brother. It always felt a little...strained. Tabas! I could smell your hand in this, brother. Isut aesa yen-yisss. Ss iat! The Vanguard? Was this the extent of your originality? If you had to meddle in the affairs of mortals, would it not have been prudent to show a little subtlety? Kee ssey...I didn t picture you walking amongst men, in a man s body and with a man s name. McAllen. The Balance must not have dealt you and yours with the best of hands. Join you? You symbolize all that I despise. You hate and fear these mortals so much, you bring on chaos to destroy them. But you will only succeed in destroying yourself. Our time will come, eventually, but not by your doing. I never forgot who I am. That crime is yours alone, brother, Oaasee yss. Where do you get all those clich駸? "Kin to my kin"? Doesn t it ever bother you that you sound like a badly written play?
https://w.atwiki.jp/r2tw/pages/215.html
Total War Attila 日本語化MOD1.0を公開しました。 ※ver1.4.1に対応 導入方法については添付のREADMEをお読みください。 (古いバージョンの日本語化MODを使用している方は、まず英語に戻してから使用して下さい) DL先: http //fast-uploader.com/file/7004313480525/
https://w.atwiki.jp/r2tw/pages/218.html
Total War Attila 日本語化MOD1.2を公開しました。 ※ver1.6に対応 導入方法については添付のREADMEをお読みください。 (古いバージョンの日本語化MODを使用している方は、まず英語に戻してから使用して下さい) DL先: http //fast-uploader.com/file/7012967750352/